![]() The cell part of the game is a small part of the overall Spore package in the full PC or console game. You can control the tilt angle to adjust to whether you're sitting, lying or standing. This makes the controls simple and elegant. You control the creature with the tilt of the iPod/iPhone in a certain direction. Once you finish customizing your creature, it's back to the primordial pond where you need to collect more DNA. ![]() ![]() Dragging the creature's profile size around lets you choose between a fat & wide creature from a short & narrow one. You can customize your creature with in game colors and patterns or use a photo from your iPod/iPhone. It's really up to you.The evolution screen is pretty easy to use. Spore lets you choose a balance between a behemoth bully of creature or you can be one of those small elusive types. For example, you can add hooks to attack your enemies. As you progress from stage to stage, the DNA you collect will enable you to augment offensive or defensive attributes to your creature. Of course, in the primordial ooze that you find yourself in, there are plenty of hostile creatures that you'll have to flee from. Once you get to a requisite amount of DNA, you move on to the next level. Basically you take charge of a one eyed cell who must chew up smaller creatures for their DNA. This isn't Sarah Palin's version of the origins of life but creationism dogma out of the way, Spore then jumps to the game. So that's why it was subtitled Origins!Spore begins with a lengthy video describing the origins of the chemicals that created life. So when I had a dinner with my editor in chief about it, he quipped that the game I described in Spore is only the first part of the full PC and console game. When I finished Spore: Origins, I said to myself, "Really, is that all there is to the game?" Though long in development with countless tomes written about the concept, I deliberately avoided it to be surprised with Wright's new creation. When I first played Spore: Origins, I prepared myself to take hold of something amazing. It's a grand concept of a game that represents an expansive milestone from Wright's running of a city (SimCity), people (Sims) to now Spore. Spore, the next saga from the brilliant mind of Will Wright, covers the evolution of life from its single cell infancy to the invariable complexities of running a space faring civilization.
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